Motorola Tech Support

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Saturday, 4 August 2007

Why I work in the tech industry

Posted on 13:48 by Unknown
Because of the cool toys, of course. But for me, there's also something else: Making a difference in peoples' lives.

I'm sure that sounds corny, and not everyone feels the way I do, but for me there's something very compelling about the ability of technology done right to improve the lives of lots of people, in ways you don't expect and can't plan for. I got my first taste of that years ago, when I was a Mac software developer in the early days of desktop publishing. I was mostly creating PostScript fonts, which is a thoroughly commoditized process today but was difficult back then, before third party font-creation products were available.

There was a lot of demand for fonts, so I would go to Mac trade shows and sell the fonts from a booth, $30 or so a pop. I didn't get rich, but it was fun and I learned a lot. One of the things I learned was that you have to take the work really seriously, even on something as trivial as fonts. A man walked up to me at one of the shows. He didn't look like one of the technophiles there, just a normal guy in his 30s, someone you might run into at the gas station. He spoke with a slight southern accent.

"I like your fonts," he said, and smiled.

"Thanks!" I said. One of the coolest things about those shows was that you got to talk to customers.

"Especially that one." He pointed to a font that imitated calligraphy, lots of curves and soft angles. "When my niece died, we used it to make the engraving for the tombstone."

I thanked him and expressed my condolences, as politely and gently as I could. But I was in shock the whole time. I thought my fonts were for throwaways, things like flyers or newsletters that people glanced at and then tossed. It was fun to make them, and a good learning experience, but I wasn't expecting anyone to use them for anything serious. Certainly not as serious as saying goodbye to a loved one who died young.

What it taught me was that making a new enabling technology is a trust. You don't know what people might do with it in their lives, and so you should always take it very seriously and make sure it really works the way you promise it will. Because chances are, in a world this big, someone will depend on it an awful lot.

That lesson came back to me a few weeks ago, when I saw a photo essay in the New York Times showing real-life people with the avatars they use to represent themselves in computer games (link; you can read about the underlying book and exhibition here). There were the examples I expected -- the chunky geek guy who shows himself as a red-haired ninja girl, etc. But most of the avatars looked a lot like the people who made them -- thinner maybe, or with better hair or bigger, uh, appendages. But quite recognizable.

And then there was the photo of Jason Rowe, a young man in his 30s who has muscular dystrophy (link). He's in a wheelchair, with a breathing mask on, and a report by NPR said he can move his hands just enough to control a character in Star Wars Galaxies, which he plays about 80 hours a week (link).

His avatar is a huge husky guy in armor, waving politely at the viewer -- something that you imagine might be difficult for the real-life Mr. Rowe. In all of the other pictures, you get the impression that the real person is saying to you, "here I am in real life, the avatar is my mask." But Rowe's avatar seems to say, "this is the real me over here where I can move around, don't judge me by my physical shell."

I've never met Jason, and I may be reading way too much into his picture. But if he's not thinking that, I know there are a lot of other people on the Internet who are. I doubt the folks who wrote Galaxies or Warcraft or Second Life were expecting to have this sort of impact on peoples' lives, but that's what happens when you work in tech.

And Jason, thanks for posing for that picture. You reminded me what this industry is really about.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in avatar, internet, virtual reality | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Google Video: Is that all there is?
    Google's new video store seems to be up and running. I say "seems to be" because when I looked at it my first reaction was, ...
  • RIM's Pearl: Splendid hardware, unfinished software
    For me, the highlight of fall CTIA this year was that I finally got to play with a Pearl, RIM's latest smartphone. It has more media fe...
  • A new way to measure the popularity of the iPhone
    True story: Back when I was working at Apple, we received a report that there had been a burglary at a company that had a lot of Macintosh c...
  • "Social" as a Business Tool, and Richard Windsor Unchained
    I'd like to call your attention to two new information resources on the web. "Social" as a business tool.   First, my friend a...
  • Why Apple + RIM would be a bad idea
    Several days ago a financial analyst in Canada floated the idea that Apple and RIM might collaborate to create the merger of an iPod and a ...
  • What does Google want?
    I’ve been doing a lot of networking in the last couple of months, meeting new people and getting in touch with old friends and co-workers. I...
  • Mobile phones and navigation: I've seen this movie before
    Reuters published an article saying that navigation features are the hot new data function on mobile phones. News.com picked it up, and by...
  • Motorola Rokr: Instant Failure
    I did an online search today for the words “Rokr” and “failure” together in the same article. There were 49,700 hits. I don’t want to pic...
  • Look what's number one
    The image above was sent to me today by a former PalmSource colleague. Yes, that's a list of Amazon's best-selling consumer electron...
  • The river and the dam: CTIA and The Future of Web Apps
    I went to two conferences this week: the CTIA telephony conference in Los Angeles and The Future of Web Apps in San Francisco. It's al...

Categories

  • Adobe
  • Air
  • Amazon
  • android
  • Apollo
  • apple
  • applications
  • April 1
  • att
  • avatar
  • blackberry
  • cera
  • China
  • Chrome
  • clearwire
  • community
  • conference
  • content
  • convergence
  • ctia
  • design
  • developers
  • devices
  • digital chocolate
  • ebook
  • entertainment
  • eTel
  • foleo
  • GMR
  • google
  • HP
  • htc
  • IBM
  • influencers
  • info ecosystem
  • info pad
  • information overload
  • intel
  • internet
  • ipad
  • iphone
  • japan
  • kindle
  • linux
  • Logitech
  • metaplatform
  • Metro
  • microsoft
  • mobile
  • mobile data
  • mobilists
  • motorola
  • N95
  • nano
  • net neutrality
  • netbooks
  • new media
  • Nintendo
  • nokia
  • O'Reilly
  • O'Reilly TOC
  • operators
  • oqo
  • OS
  • Palm
  • PDF
  • platforms
  • Pre
  • PS3
  • psion
  • qualcomm
  • RIM
  • rubicon
  • samsung
  • search
  • security
  • semantic web
  • Silverlight
  • smartphone
  • smartphones
  • Sony
  • speech
  • sprint
  • symbian
  • tablet
  • traffic
  • treo
  • twitter
  • verizon
  • video
  • virtual reality
  • vista
  • web
  • Web 2.0 summit
  • web apps
  • webos
  • wimax
  • windows
  • Windows Mobile
  • yahoo
  • zekira

Blog Archive

  • ►  2013 (10)
    • ►  September (1)
    • ►  July (1)
    • ►  June (2)
    • ►  May (1)
    • ►  April (2)
    • ►  March (3)
  • ►  2012 (17)
    • ►  October (2)
    • ►  September (1)
    • ►  August (1)
    • ►  July (1)
    • ►  June (1)
    • ►  May (2)
    • ►  April (4)
    • ►  March (2)
    • ►  February (2)
    • ►  January (1)
  • ►  2011 (28)
    • ►  December (1)
    • ►  November (1)
    • ►  September (2)
    • ►  August (7)
    • ►  June (4)
    • ►  May (1)
    • ►  April (4)
    • ►  February (7)
    • ►  January (1)
  • ►  2010 (20)
    • ►  December (1)
    • ►  November (2)
    • ►  October (2)
    • ►  September (1)
    • ►  August (1)
    • ►  July (1)
    • ►  May (1)
    • ►  April (3)
    • ►  March (1)
    • ►  February (2)
    • ►  January (5)
  • ►  2009 (22)
    • ►  November (3)
    • ►  October (1)
    • ►  September (1)
    • ►  August (2)
    • ►  July (1)
    • ►  June (2)
    • ►  May (1)
    • ►  April (5)
    • ►  March (1)
    • ►  February (1)
    • ►  January (4)
  • ►  2008 (32)
    • ►  December (4)
    • ►  October (1)
    • ►  September (1)
    • ►  August (2)
    • ►  July (1)
    • ►  June (3)
    • ►  May (3)
    • ►  April (3)
    • ►  March (7)
    • ►  February (4)
    • ►  January (3)
  • ▼  2007 (61)
    • ►  November (8)
    • ►  October (1)
    • ►  September (5)
    • ▼  August (4)
      • The (partial) state of the mobile data market
      • A new way to measure the popularity of the iPhone
      • Impact of Amazon Flexible Payments Service: Compu...
      • Why I work in the tech industry
    • ►  July (4)
    • ►  June (2)
    • ►  May (4)
    • ►  April (5)
    • ►  March (10)
    • ►  February (6)
    • ►  January (12)
  • ►  2006 (73)
    • ►  December (7)
    • ►  November (4)
    • ►  October (7)
    • ►  September (6)
    • ►  August (4)
    • ►  July (4)
    • ►  June (7)
    • ►  May (5)
    • ►  April (8)
    • ►  March (6)
    • ►  February (6)
    • ►  January (9)
  • ►  2005 (22)
    • ►  December (9)
    • ►  November (6)
    • ►  October (7)
Powered by Blogger.

About Me

Unknown
View my complete profile